![]() At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all wizards can prepare from memory.Ī wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any see School Specialization, below) plus three 1st-level spells of your choice. Spellbooks: A wizard must study her spellbook each day to prepare her spells. The wizard is not limited to the categories of item creation feats, metamagic feats, or Spell Mastery when choosing these feats. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The wizard must still meet all prerequisites for a bonus feat, including caster level minimums. At each such opportunity, she can choose a metamagic feat, an item creation feat, or Spell Mastery. Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat.īonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. A slain familiar can be raised from the dead just as a character can be, and it does not lose a level or a Constitution point when this happy event occurs.Ī character with more than one class that grants a familiar may have only one familiar at a time. A slain or dismissed familiar cannot be replaced for a year and day. However, a wizard’s experience point total can never go below 0 as the result of a familiar’s demise or dismissal. Failure means he loses 200 experience points per wizard level success reduces the loss to one-half that amount. If the familiar dies or is dismissed by the wizard, the wizard must attempt a DC 15 Fortitude saving throw. As the wizard advances in level, his familiar also increases in power. The wizard chooses the kind of familiar he gets. The creature serves as a companion and servant. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. Doing so takes 24 hours and uses up magical materials that cost 100 gp. While studying, the wizard decides which spells to prepare.īonus Languages: A wizard may substitute Draconic for one of the bonus languages available to the character because of her race.įamiliar: A wizard can obtain a familiar (see below). She must choose and prepare her spells ahead of time by getting a good night’s sleep and spending 1 hour studying her spellbook. Unlike a bard or sorcerer, a wizard may know any number of spells. In addition, she receives bonus spells per day if she has a high Intelligence score. Her base daily spell allotment is given on Table: The Wizard. ![]() Like other spellcasters, a wizard can cast only a certain number of spells of each spell level per day. The Difficulty Class for a saving throw against a wizard’s spell is 10 + the spell level + the wizard’s Intelligence modifier. To learn, prepare, or cast a spell, the wizard must have an Intelligence score equal to at least 10 + the spell level. A wizard must choose and prepare her spells ahead of time (see below). Spells: A wizard casts arcane spells which are drawn from the sorcerer/wizard spell list. Armor of any type interferes with a wizard’s movements, which can cause her spells with somatic components to fail. ![]() Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Class Skills (2 + Int modifier per level, ×4 at 1st level)Ĭoncentration ( Con), Craft ( Int), Decipher Script ( Int), Knowledge (all skills, taken individually) ( Int), Profession ( Wis), Spellcraft ( Int).Īll of the following are class features of the wizard.
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